Harker Aquila

Gamer aggression: the hate speech growing behind screens

A+screen+for+reporting+aggressive+chats+is+displayed.+Gamer+aggression+is+a+significant+problem+in+the+gaming+community.
A screen for reporting aggressive chats is displayed. Gamer aggression is a significant problem in the gaming community.

A screen for reporting aggressive chats is displayed. Gamer aggression is a significant problem in the gaming community.

Arya Maheshwari

Arya Maheshwari

A screen for reporting aggressive chats is displayed. Gamer aggression is a significant problem in the gaming community.

by Arya Maheshwari, Reporter

Hang on for a minute...we're trying to find some more stories you might like.


Email This Story






“Hey you, support, I said I needed healing. Do you maybe want to do your job and support me? Hey, is there actually something wrong with you, you piece of–”

At that point, after trying to explain that I was doing my best to help the team, I dropped my headset onto the desk, knowing the toxicity of the communication channel would only increase from there.

While playing support, a category of characters with the ability to heal and enhance team performance, snarky remarks from other players who always place the blame on the healer are common. But the comments don’t end there in most situations. They intensify, eventually degenerating into targeted, profane speech that ends up pertaining little to the game and instead just being a free flow of aggression.

While the language in team voice channels unsettles me every time I hear it, it is a form of speech I have sadly become accustomed with in the virtual world. Especially in the last few years, with the development of new voice chat channels in game or through separate communication platforms like Discord, Twitch, or even Reddit, hate speech has become pervasive.

In the majority of team-based games and related applications, it can range from caustic remarks about other players to wholeheartedly blatant aggressions often with misogynistic, culturally disparaging, or generally abhorrent language. As a response, game producers have tried to implement reporting systems to ban excessively aggressive players. Nonetheless, the majority of the issue is never dealt with, and the gaming community effectively becomes an echo chamber for this type of behavior. Voice channels come to function mostly as conducive environments for hate speech to live, feed, and proliferate, obscured by the anonymity of usernames and icons in the virtual world, instead of offering a platform for constructive communication.

It sometimes becomes easiest, then, for those on the outside to turn a blind eye to the problem in some form. Some simply aren’t aware of what goes on behind screens, while others categorize the problems as a flaw inherent in video games, thus justifying steering clear of gaming and gamers alike.

But turning a blind eye is exactly what allows the problem to grow and worsen. The atmosphere of the gamer culture is just a manifestation of systemic problems of xenophobia, vulgarity and hatred in physical society. It does not necessarily need to be tied to the concept of video games, but rather can simply been seen as a problem that has been left uncontested too long.

The thrill of video games is undeniable for me; it is the perfect escape on a Friday evening. But the flagrant hate speech that has become so closely tied to the experience does not and should not have to be associated with that. While the problem is difficult to solve because it has become so ingrained, the first step to improving the gamer culture is spreading awareness and transparently addressing the aggression, condemning it openly rather than condoning it through inaction and ignorance.

1 Comment

One Response to “Gamer aggression: the hate speech growing behind screens”

  1. Jessie Wang on March 11th, 2018 11:34 pm

    I just wanted to thank you for actually playing as a support in Overwatch. It’s so hard to find people who do these days. In fact, although I’m a Soldier main, I find myself mostly playing Mervy in competitive because there are no other people who want to go healer except for maybe a Zen or a Moira(which are both basically dps), and dangit, Sym is not a healer, don’t put her in the support class, she’s obviously a defense.

    So, yeah, thanks! Don’t let the toxicity of the chat get to you!

    [Reply]

If you want a picture to show with your comment, go get a gravatar.




*

Navigate Right
Navigate Left
  • Gamer aggression: the hate speech growing behind screens

    Class of 2018

    Humans of Harker Video: Tiffany Shou pushes her limits in the weight room

  • Gamer aggression: the hate speech growing behind screens

    Class of 2018

    Humans of Harker: Sparsh Chauhan takes pride in his work

  • Gamer aggression: the hate speech growing behind screens

    Class of 2018

    Humans of Harker: Angel Cervantes chases his goals

  • Gamer aggression: the hate speech growing behind screens

    Class of 2018

    Humans of Harker: Maxwell Woehrmann acts incisively

  • Gamer aggression: the hate speech growing behind screens

    Class of 2018

    Humans of Harker: Aadith Srinivasan leads silently

  • Gamer aggression: the hate speech growing behind screens

    Class of 2018

    Humans of Harker: Raveena Panja synthesizes art and video games

  • Gamer aggression: the hate speech growing behind screens

    Class of 2018

    James Pauli draws strength from faith and family

  • Gamer aggression: the hate speech growing behind screens

    Class of 2018

    Humans of Harker: Akshaya Vemuri retains elements of tradition in her friendships

  • Gamer aggression: the hate speech growing behind screens

    Class of 2018

    Humans of Harker: Eric Tran carries over lessons from summer camp

  • Gamer aggression: the hate speech growing behind screens

    Class of 2018

    Humans of Harker: Krishna Bheda draws inspiration from role models

The student news site of The Harker School.
Gamer aggression: the hate speech growing behind screens